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Early access · Free to try

Turn words into 3D animations

Upload your humanoid rig and describe any performance, from backflips and flight to bones that break away, stretch or grow. If Blender can key it, you can prompt it. Download for Blender, FBX or glTF.

  • Bring your own .blend rig
  • Animations up to 60 seconds
  • Free to try, no card needed
hero-character.blend

Prompt

Crouch, explode into a double backflip and stick the landing, then spin into a jump kick and kick up into a handstand with a split.

Animate this prompt
0:00.00:00.0

Download for the tools you already use

  • Blender.blend
  • FBX.fbx
  • glTF 2.0.gltf
  • GLB.glb

Prompt anything

Every bone. Every channel. Every frame.

Your prompt isn't matched against a library of canned moves. It drives the rig itself: rotate, move or scale any bone, or the whole armature, exactly when you say. If you could keyframe it in Blender, you can ask for it.

RotationTurn any joint, any amount, in any direction.

Any bone · pose.bones[…].rotation_quaternion

Flips, kicks, dance and fights

“Double backflip, stick the landing, then kick up into a handstand with a split.”

Whole armature · object.rotation_euler

Spins, tumbles and barrel rolls

“Fly forward and barrel-roll twice, banking into every turn.”

LocationMove it anywhere, even away from the body.

Any bone · pose.bones[…].location

Dislocate, detach, reassemble

“Pull the left arm out of its socket, float it once around the head, then pop it back in.”

Whole armature · object.location

Leap, fly and travel

“Launch into the sky, fly a wide circle and land exactly where you started.”

ScaleGrow or shrink, and change your mind mid-shot.

Any bone · pose.bones[…].scale

Stretch, inflate, shrink

“At 2 seconds inflate the head to three times its size, then shrink it to a marble at 4 seconds.”

Whole armature · object.scale

Giant to tiny

“Grow ten times taller over three seconds, then shrink to the size of a mouse.”

At any frame

Say when and for how long: “at 1.5 seconds”, “halfway through”, “for the final second”. Mix every channel in one prompt, on realistic motion or physically impossible motion. Results depend on your rig and how you describe the motion.

New: custom rig uploads

Your character.
The motion you describe.

Bring your own rigged humanoid into 3dAIAnimation. Upload your rig, choose it for an animation and tell us how you want it to move. Your prompt directs the performance on your character.

  • Upload a rigged humanoid Blender file.
  • Select your character when creating an animation.
  • Describe the movement and download the result.

Start with your own humanoid rig or use the built-in Rigify metarig. Animation results depend on the rig and the movement requested.

An example workflow

  1. 01 / Your character

    your-character.blend

    A rigged humanoid, ready to animate.

  2. 02 / Your direction

    “Take two slow steps forward, turn to the left, lower into a bow and rise with both arms extended.”

  3. 03 / Your animation

    Generated on your character

    Download and continue your creative work.

Capabilities

What it does today

Bring a character, describe a performance and explore the result.

Text to animation

Describe a movement or a sequence of actions in plain language. Add the direction, timing and poses that matter to your performance.

Upload your own rig

Upload your rigged humanoid and select it for an animation. Your character performs the movement you describe in your prompt.

Download and keep creating

Export in Blender, FBX or glTF/GLB formats and continue working in your animation tools.

AI reasoning and motion controls

AI interprets your direction, then mathematical animation controls build the poses and movement on your character's rig.

Free to try

Every account gets 3 free animations a day. Subscribe for animations up to 60 seconds, as many as your tokens cover.

Feedback-driven

We're actively gathering feedback to shape what gets built next. Your input directly influences the roadmap.

Our approach

AI reasoning meets
mathematical animation.

A movement can be more specific than a walk or a jump. Your prompt can describe an entire performance: the order of actions, a change of direction, a pause or the pose you want to finish in.

3dAIAnimation uses AI reasoning to turn that direction into a movement plan. Our custom animation system then uses mathematical controls to construct poses, rotations and keyframes on your character. We keep developing the system to follow detailed prompts more faithfully across a wider range of humanoid motion.

  1. Interpret the direction

    Your words describe what should happen and how the performance should unfold.

  2. Construct the movement

    Mathematical rig controls turn movement instructions into character poses and animation.

  3. Explore a performance

    Describe unusual combinations, dance or acrobatic-style sequences, then explore the result on your character.

Process

How it works

From your character and a written idea to a downloadable animation.

  1. 01

    Choose your character

    Upload your own humanoid rig, choose a rig you have already uploaded or start with the built-in metarig.

  2. 02

    Describe the motion

    Write the actions in order. Include direction, pacing and any poses that matter to the performance.

  3. 03

    Generate and download

    3dAIAnimation generates movement for your selected character. Download the result in your chosen format and continue creating.

Use cases

Who it's for

Good for prototyping, learning and experimentation.

Game development

Explore movement for your game characters and generate animation to develop further in your production workflow.

Film & animation

Try character performances, poses and sequences for animation projects and previsualisation.

Virtual production

Develop humanoid movement for virtual scenes and explore different performances on your own rigged characters.

Specs

Technical specifications

Industry-standard formats and pipelines.

Export formats

  • FBX (Autodesk)
  • glTF 2.0 / GLB
  • Blender (.blend)

Features

  • Custom humanoid rig uploads
  • Built-in Rigify metarig
  • Single-character animation
  • Animations up to 60 seconds
  • Animation curves and keyframes
  • Blender animation workflow

Pricing

Free to try. Subscribe for more.

Get 3 free animations every day. Subscribe for animations up to 60 seconds, paid for with a monthly token allowance.

Free

$0
Free to try, no card needed
3 free animations a day
  • 3 free animations a day
  • Animations up to 10 seconds
  • One animation at a time
  • Your own rigs and all export formats
  • No card required

How tokens work

The tokens an animation uses depend on your prompt. Tokens you don't use stay in your balance, even if you cancel, and keep working, with animations up to 60 seconds, until they run out. If an animation fails, its tokens come back to you.

From the blog

Notes from the studio

How the animation system works, and how to get more from your prompts.

View all posts

FAQ

Questions, answered

What kind of character can I animate?
A rigged humanoid character saved as a Blender (.blend) file, up to 100 MiB. You can keep up to 10 rigs in your account and reuse them in any animation, or start with the built-in Rigify metarig skeleton. Results depend on the rig and on the movement you ask for.
How do I write a good prompt?
Describe the actions in the order they should happen, then add the details that matter: direction, pacing, pauses and the pose you want to finish in. For example: “Take two slow steps forward, turn to the left, lower into a bow and rise with both arms extended.” Read more on our blog.
Can I ask for movement that isn't humanly possible?
Yes. Your prompt drives the rig itself, so anything you could keyframe in Blender is fair game: bones that dislocate and float away, limbs that stretch, a head that inflates, a body that flies, grows into a giant or shrinks to the size of an ant. Rotation, location and scale work on any bone or on the whole armature, and you can say when each change happens and for how long. See examples.
How long can an animation be?
Up to 10 seconds on the free plan, or up to 60 seconds with a subscription. You choose the length when you create an animation.
Which file formats can I download?
Blender (.blend), FBX, glTF and GLB, so you can keep working in your animation tools.
Where do I find my animations?
Every animation you create appears on your dashboard with its current status. Once it has completed, you can download it from there.
Can I animate more than one character in same animation?
Not yet. The current focus is animation for a single humanoid character. But we are working on multi-character animation and not just humanoid characters and will add it in a future update.
How much does it cost?
It's free to try: every account gets 3 free animations a day, up to 10 seconds each. Subscribers get a monthly token allowance instead, and the tokens an animation uses depend on your prompt. See pricing.

Still have a question? Email support@3daianimation.com

Bring your character
to life

Upload your rig, describe a performance and see your character move. Free to try.

Try it free